Although i have only completed the walls for this environment i think that when light properly and textured properly, i think that it will get a good representation to what Matt Glen (main concept artist) has drawn and concepted.
Some of the major problems that need to be fixed and tweaked are the areas where two different meshes join together. The problems with these areas are the occlusion maps. I did do a past over these and add occlusion to the very edges where there was none, this worked well but i think these areas need to be refined and tweaked a little more. Some of the high poly models also need a little more work as well to make sure the fit the low poly better as there are gaps and the moment.
Despite this i am happy with the work that i have done so far and will do working more on this part of the environment to make sure its the best it can be.
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