Tuesday 15 March 2016

Some UI Concepts - Matt Glen (Concept Art)

One idea for our game is to have the UI appear on the actual character, rather than as an overlayed image on a HUD. In order to have this work, the character needs to be wearing some type of collar or brace that, on top of the magic-inhibiting bracelets he is already wearing, holds back his power and indicates his health. Here were some ideas for what this could look like.


These concepts probably won't make it into the final game, especially the overly complicated health bar, but it's good to try out different ideas before settling on a final one and testing out options. If I had to choose a favourite it would be the first, as it seems the most simple and the health bar reads fairly well on it, however they all have slight issues with how easy it is to actually see the readout on them. It may be that we need to revisit how we actually display the health, and there at least needs to be a larger and simpler readout on the character that can be read from a third-person camera.



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