The first step when trying to understand what environments a game should have is to create a set of thumbnails and colour studies. This gives a broad range of options to the group and members can begin to visualize the direction the game ought to be taken in. And thus I created a set of images to start of this discussion.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcZof7OOPVctf9q4S2ofl9VZmqThjOqVjgsKAmRyE0A5TSQOYpjpcbitnfG3jIBIv_O5HoeAwAEb4qOcvUbow8r3hWLI-cM9SMatLKxWnR-dkw5FnIIf-0dYdsN5_tXOCj7c8p4juWKkAP/s320/thumbnail_Environ_Ideas.jpg) |
Thumbnail Concepts |
I'm a fan of the top right one. A dream-like feel with pastel colours to act as a unique take on the whole prison concept. However the team as a whole were more inclined to the bottom left with hints of the top left. A classic RPG dungeon with a root system clawing its way around the levels. And whilst I would rather go with the ethereal type one the groups idea of an under-forest dungeon could have its own merits.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjT4ZY_O1yW1CdjxMgEy6_msi0qrJWBOYGzNf0GT7R4iH9ynhNioPCAxyMt0wkyhaEcBhaEVf0BOsvLFJpNa5sL1y7q-ggfUHTfkK3b1hEyvazwcvKfxUbQFvH0uejVKaRLuBAuQmyFKGT/s320/12528038_1254839657865357_1189945775_n.jpg) |
Pen sketch of a under-forest complex |
No comments:
Post a Comment