These are the initial punch animations I used to test the humanIK rig in Maya and practice animation techniques. I wanted to create a fighting stance that the player would be stationary in whilst in combat however the character coder wants to create mobile combat so the next iteration will attempt to take movement into account. The animations I created used too many key frames over a long duration so the animation ended up too slow and jittery in places. I will need to choose a limited number of keyframes in the future and work on timings.
Wednesday, 20 January 2016
Initial Rig Test - Character - Jack Schular Animation/VFX
These are the initial punch animations I used to test the humanIK rig in Maya and practice animation techniques. I wanted to create a fighting stance that the player would be stationary in whilst in combat however the character coder wants to create mobile combat so the next iteration will attempt to take movement into account. The animations I created used too many key frames over a long duration so the animation ended up too slow and jittery in places. I will need to choose a limited number of keyframes in the future and work on timings.
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Jack Schular
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