To this, as i know that at some point in the level there would be a traditional dungeon, brick wall environment. I thought that i would start to test how to get the best result for a normal mapped brick-like wall.
I started by really roughly blocking out a wall in maya. This worked kinda well and gave me foundations to build on.
This first attempt was just to see what the outcome would be like. The low poly didn't fit the shape of the bricks very well and the actual bricks themselves are pretty much all the same, there is only 4 or 5 variations. The low poly is very clearly visible in certain parts. I did try and make it so that there would be gaps in the wall. This is dank dirty poorly maintained area and the walls would show this, however i don't think this worked very well and don't look as good as i was hoping.
As the tri count for all in game assets is only 300,000 modular walls, floors, ceilings, etc... is the only really option as 5 of the same modular walls only count as one. So a relatively detailed models can be made. Also as we are also allowed to use normal maps this project. Highly detailed models and modular pieces (such as walls and floors) can be produced and baked down. The only tight limitation this project is the 100 texture sheet limit. As we have been talking about PBR textures and shaders, this number will quickly get used up.
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