I have been mainly working on the overall look of the environment. Environmental fog i knew was going to be a big thing in this environment, specially the starting area. as this area was an open part of the world i had to find a way to block the payer from seeing the edges of the meshes such as the rock face, as this isn't infinite they do end and i had to blend the rocks into the nothingness of the fog. To do this i started with cubes and added n alpha blended shader to it. This worked and got the look that i was after, however the edges of the cubes where block colours. As you can see on the top image below.
Problem Area |
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This sharp angle totally takes immersion out of the environment as fog doesn't have sharp edges. i took this area into maya and made a very simple mesh that would be used in place of the cubes. This worked a lot better than i was expecting and the result looks as it does below.
I am really, really happy with the result of this experiment. it worked a lot better than i was expecting. Something i didn't plan on was the doorway being the only focus on the starting area, this isn't a bad thing and i tihnk works well to force the player to move through the doorway. Although this area is un-textured and unlit i think it will work for what we need.
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