Sunday, 17 April 2016

Environmental Clutter - James McAndrew Environment

Although there are still a few assets still to add in i thought i would start to place all the clutter and junk around the environment. The problem with the environment at the moment is that everything looks very similar and samey, this leads to a very repetitive environment and makes it look boring; this wasn't helped by the large open areas that are in the level design.

Alex has been modeling a lot of the environmental clutter such as the cages, stone coffins (Which still need to go in at this date), stocks and skeletons. He has done a hell of a job and think the work he has done is great and works well in the environment. 


The white cubes will be replaced be replaced by stone coffins when Alex has completed them, however for place holders these will do for now to get a rough idea of the size. The space that needed to be filled was kinda large and the stuff that was set to fill it wasn't massive. I had to make sure that there was still enough space in between things for the AI to get through but made the space looked filled and populated. I think that this worked pretty well but i think that there could have been more than filling the environment than there is now.

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