The player does not have a death animation so I wanted to create a ragdoll effect similar to the skeletons however I very quickly ran into a problem. The orentation of the bone joints had not been correct in the player rig.
I attemted to change the orientation of each bone but I could not seem to change the orientation of the object of the bone so it did not fix the problem. I decided to create an entirely new rig making sure the joints had no rotation transforms and this allowed the player to ragdoll correctly.
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