This is the final iteration of the character attacks. Like the golem I animated an object in the scene with a knock back and tried to model the attacks around it. The character controller needs a combat stance so to replace the fixed animation it was useing I created a looping combat stance. The attacks form a 3 hit combo which I based of personal experience of martial arts I have studied. I wanted to create an attack in the style of northen shaolin however this would not work with the character controller movement without many more animations for different directions so I settled for a simpler 3 punch combo.
Friday, 1 April 2016
Character Attacks - Jack Schular Animation/VFX
This is the final iteration of the character attacks. Like the golem I animated an object in the scene with a knock back and tried to model the attacks around it. The character controller needs a combat stance so to replace the fixed animation it was useing I created a looping combat stance. The attacks form a 3 hit combo which I based of personal experience of martial arts I have studied. I wanted to create an attack in the style of northen shaolin however this would not work with the character controller movement without many more animations for different directions so I settled for a simpler 3 punch combo.
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Jack Schular
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