For the flooring i wanted to do something a little different. Instead of having loads of modular pieces and joining together in engine, i decided to just make a group of tiling floor textures. For the normals i make the a tiling meshing in zbrush and rendered out the normals and ambient occlusion maps. This wasn't that difficult to do once i knew how to do it. This was then just projected onto the floor meshes that i already had.
I wasn't overly happy with the result, solely because the normals look to be overly strong. However this didn't really seem to be a problem once projected onto the meshes.
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