Tuesday, 8 March 2016

Golem Movement - Jack Schular Animation/VFX


These are the final Golem movements given to the AI coder. The golem was being driven by a nav mesh agent so would have to take root motion into account unlike the character animations. I wanted the Golem to move mainly through the power of his arms. I focused heavily on the animations of the shoulders and making them move with shifts in weight. The run was the most challenging animation to make. I attempted to model it off of a Gorillas run where the left side meets the ground before the right side.

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